Usability

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Usability, and to a great degree accessibility, are possibly the most important considerations to serious web designers. It is very true that anyone can easily make a website and publish it for all to see without ever knowing or implementing either of these terms. But what many people don't seem to realise is that only a very small portion of the people that use the web will see those websites, even if they wanted to. So, if a designer wants to get the most out of their design they have to construct it with the largest common denominator in mind.

Usability refers to the functionality of a website as it is accessed by a user. This person (or program) isn't just any user, theoretically it is every user that might potentially come across the site. Their experience of the site will be unique because of a number of variables that each person is subject to. The functionality of a site is thus determined by design of the site as it relates to the largest group of potential users with a common or similar set of variables.

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This isn't a concept that began with the web. Designers of all manner of functional products have been designing with the use of the product in mind for thousands of years. For example, a cathedral is designed so that the parishioners can congregate in view of the pulpit and the sound of the bishop will carry through the vast space so that even the farthest person can hear every word of the sermon. When stone age man attached a handle to a rock he did so to aid those who were too weak to crush something with the rock alone, or whose hands were to small to grasp a rock large enough to do the job. Everything that is designed to be used, or interacted with must be done with the expected user in mind. Interactive media and the web are no different.

Good media design must direct people through the content of a site with a minimum of effort and confusion. It should present its content in clear, easy to read, and informative chunks. And it should minimise unnecessary navigation or other annoyances.

The best design however performs these tasks with the largest possible audience in mind, in other words the designer caters to the widest range of access. Access and accessibility is a user quality that is determined by a number of factors that are unique to that user: the kind of computer, browser, connection, OS, resolution, hardware, or any security features installed. Additionally the user might have a handicap such as poor vision, no vision, deaf, color blind, or physically unable to operate a computer in the normal fashion. In order for users with these issues to use the web they must interact with their computers through special settings, programs, or even instruments and as a result, the poor designs they come across can render the possibly useful information totally unavailable to them.

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Usability and accessibility are topics near to my heart, because to me the very purpose of interactive media, and especially the Internet is that it is there for everybody to use freely. Quite often the people who have the most use for it are unable to use most of it. All for a bit of consideration on the designer's part, the vast majority of users on the web could browse freely without hindrance or annoyance.

Conversely, because usability is so important there are those designers who's designs are entirely useable to the exclusion of any aesthetic influence and so like a dictionary their sites are bland and filled with nothing but textual content. These are definitely accessible and ease of use is evident, but with the advances in design technology there is a place for the aesthetic design as well in most cases and it can be implemented without loosing the benefits derived from a text only site.

To bring this point home I have chosen a perfect example of poor design from the Web PagesThat Suck database to critique and reconstruct. Web PagesThat Suck is an online collection of dismal designs from real sites posted throughout the Internet. The site provides those all important "what not to do" lessons that allow designers to focus on improving their craft, while doing double duty proselytising the vital message of correct design in reference to usability and accessibility. There is no (or rather little) emphasis on visual style in these critiques other than where it interferes with the functioning or the purpose of the site. So, leeway is given to sites that are purely artistic and thus badly designed "on purpose".

I am hoping that by deconstructing this site myself I will show my ability to critique a site's design as well as my understanding of how to implement usable design techniques with a focus on accessibility. So, without further ado...

Welcome to ZaxWerks

ZaxWerks homepage

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The site I have chosen to critique is www.zaxwerks.com, listed as the Daily Sucker for December 5th, 2005. This is an official site for ZaxWerks 3D modeling and graphics software. It is multi functional in that it provides support, product info, downloads, online purchasing, and many other facilities. However, the main purpose of the site seems to be promotional and the design is done in a typical promotional style for print. Before I begin my deconstruction though, here is what was said about the site on WPTS:

Daily Sucker #5 for Monday, December 5, 2005

Submitter's comments: Here is a somewhat attractive site crushed under the weight of (I kid you not) 70-80 .PNG slices that take eons to load. Looks like someone just figured out how to use Tables/image slices in Dreamweaver. Bush league.

 

Vincent's comments: Actually, there are 98 sliced images that take up 294,835 out of the 314,415 bytes. Excessive, is the first term that comes to mind. I remember the first time I drew a web page in Photoshop and then sliced it up. It, too, was a bad-looking web site. I could have saved a lot of time and energy by just buying a template. BTW. check out the flag plug-in. Very, very cool -- as long as you don't stick one on your web site.

Discussion: As much as the slices suck, I am confused by two things: 1.What this site is about. 2.What to click on the navigation to find out. Dave J. . 12/5/05; 11:23:13 AM #

 

One image takes all the attention on this page, and not because it is so beautiful. Supposedly he is a graphic designer, 3D at that. So why is he torching his ear? J. Vos . 12/10/05; 4:53:09 PM #

 

That site is fast and friendly! Lee . 12/10/05; 11:40:39 PM #

 

Zaxworks makes you sit through the sliced grapphic thing even when going to "Contact Us." -B Bob . 12/1/05; 11:00:18 AM #

 

Here's an even worse sliced graphic-- look at the Zaxwerks "Goodies" page (under "Extras"). I wonder why "Zaxwerks Newswire" doesn't link to anything. Also why the copyright notice has practically no contrast. And what the point is of the "Decline" button on the "Download Software" page. Petréa Mitchell . 12/1/05; 1:27:59 PM #

 

Zaxwerks: hmmm... no text links, that's not good. Did they really make everything in pictures? OUCH! Pity the person who has images disabled, they get a blank white screen with a tiny box that says "image" no alt text, nothing. Also, that is a lot of links for any page. Among all of them I never saw one that says "home" At least the logo linked back to home. a webmaster . 12/2/05; 11:28:39 AM #

 

Zaxwerks: I guess they never thought of the poor people who don't have access to a broadband connection... codeman38 . 12/2/05; 11:42:59 AM #

 

I can't afford Jaws, so I use the Fangs extension to give me a rough idea of what sight-impaired people and search engines might be getting. Here's an extract from the Zaxwerks website:

link graphic slash ZW underline navT underline index underline fifty-two .png link graphic slash ZW underline navT underline index underline fifty-three .png table end table with two columns and ten rows link graphic slash ZW underline...

...and so on and so on. Of course, I realise that sight impaired people may not be interested in graphics software, but even so... Does Zax realise that, in the picture at the bottom of the homepage, his right ear is on fire? rewboss . 12/3/05; 6:45:12 AM

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So, as you can see, the design and usability community at WPTS didn't like this site much at all. And rightly so in my opinion. There are a number of things wrong with this design, including many that weren't mentioned above. In fact, I'm hard pressed to find anything right with it (strictly speaking). Of course all web designers can't be expected to be experts their first time out, but as a company trying to promote a graphic design package you'd expect a little more savvy from the designer of this site. On the surface it is a reasonably good-looking site, but as I will point out, the horrors of designing with an automated page designer have reared their ugly head.

Imageready, web disaster.

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The first thing that strikes you as the page opens is just how long it takes to do so. If you were by chance trying to see this page by means of a dial up connection, you would have to wait for quite some time before you could even see the site. Why? Because the primary problem with the design is that everything (and I mean everything) is an image. As mentioned on WPTS there are almost a hundred images on the first page alone.

Design just gets in the way

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So, some of the worst problems are fairly obvious, but with this site they don't stop with the obvious. I've already touched on some of the features that stand in the way of the sites usability as a result of exporting an image with no HTML, but there are others inherent in the design of the site itself.

While the general look of the site is clever and the graphics are professional, the actual feel of the homepage is very cluttered. The most obvious example is the navigation element at the top of every page. Having all possible navigational choices listed is sometimes a good idea, especially if you have a few to chose from. However, when there are so many choices, the presentation of the navigation list is very important (and delicate). In this case there are simply way too many categories to choose from, and although they are separated into groupings, they are not logically grouped so as to draw the eye immediately to the purpose of each grouping. The layout of the text is too cramped, the positioning doesn't provide the eye with anywhere logical to rest, and use of drop shadow effects serves to only get in the way.

The main body text isn't so much cramped as crowed. The text area in the center should have some whitespace to draw the eye, and some structured form to lead the flow of the content. As it has been done there are image elements surrounding and encroaching on the text are at all angles, the text itself isn't aligned or leaded in any cohesive manner, and though there are paragraph breaks and headings, the headings are so distracting the almost seem to be a part of the surrounding images as well.

Text as images

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Which brings me to my next point; every bit of text in this site is an image. There isn't a single piece of textual information that is readable with the images turned off. Quite apart from the previous points I made about this being an accessibility issue, there is absolutely no aesthetic reason why this should be done in this manner. Sometimes when designing a site, you may have a need to use a typeface that you are fairly certain a large portion of people won't have installed on their systems. If this happens, the users browser uses the nearest match on their system (which might not be a match at all). In order to maintain the intended look the designer will create an image of the text so that it is permanently displayed in its proper typeface. This is typically reserved only for headings, but this site uses it for standard text as well. Apart from the previously mentioned lack of ALT tags this also limits access to the partially sighted as they have no control over the size of the text.

Regardless... this site has no reason to rasterize its text in the first place! The typeface used for main body text is Arial, which is easily the second most common typeface available and quite definitely available to anybody who owns a computer. Even the headlines could be recreated in a common serif font like Times New Roman. This is unfortunately just plain laziness.

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An additional issue with this last point is that Images are nowhere near as easily updated as text. Particularly if the images you have are directly incorporated into the layout of the other images on the site. A perfect example of how this is hindering this site in particular is the Zax Tips page where Zax apparently issues tips to the users of his software. As it stands there can only be one tip since the text here is also in image format. Any dynamic content would have to be implemented in such a convoluted way as to make it a pointless undertaking. The designer would have to take each new tip, place it in their Imageready template, and generate a whole new sliced table for export. This is at least twice as complicated and time consuming as simply updating the text for the page. It's ironic then that the tip that is displayed on this page describes exactly this operation for a different application.

What to do, what to do...

Redundant image map

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There are several other issues to deal with on this site, from the forum without navigation and hidden in a frameset, to the redundant use of an image map over an already linked image. I think though, now that I have pointed out the primary issues with this site it's time to knock the critic on the head and provide some suggestions towards improving it. So, if I were to redesign the site (from scratch), here are the things I would focus on: